The utilization of gamification in mental health technology has witnessed substantial growth as a tool to combat low levels of user engagement with self-care activities. Although numerous tools and resources for mental wellness are available, most fail to ensure user sustenance with the platform due to a lack of engaging feedback mechanisms. This study proposes a new form of AI-powered health technology, a subset of which is Animind: a tool that utilizes Sentiment Analysis and Gamified Rewards as means to ensure Emotional Growth. This tool analyzes a user's reflection text to offer an "Emotional Quest." In our research, we employed a Full Stack approach with the Spring Boot framework and a Rule-based Sentiment Analysis algorithm to classify user input into unique emotional states like Happy, Stressed, and/or Sad. We employed a custom Relational Mapping system to connect and map these emotional states to a dynamic Challenge Repository stored in a MySQL database. This process mirrors various components of text input processing, sentiment classification, personal quest retrieval, and a gamification-based "Spirit Sync" reward engine. Moreover, the performance of the system, as well as the progression of the user, has been successfully monitored via the Progress Tracking Dashboard. The implemented logic has followed the leveling system concept, under which the progression of the user from "Beginner" to "Master" is dependent on the progress_percentage variable. Significantly, the created system has successfully evidenced the presence of a smooth feedback loop, wherein the analysis of text has led to the display of personalized content, followed by the updation of the database and/or the display of the UI, thereby ensuring accurate mapping of the emotional data with the system, leading to the successful retrieval of the challenges at the 100% success rate. This research has showcased the fact that the fusion of sentiment-aware systems with gamified systems is crucial in augmenting the interactive nature of the system.
Mental Health Technology, Sentiment Analysis, Spring Boot, Gamification, Full Stack Development, User Engagement, Progress Tracking.
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